Bridge at Sea · Learn
Learn declarer play, one technique at a time
Short, free lessons for improving players. Each one teaches a single technique on a real hand, then lets you play it yourself, with hints and help when you go wrong.
How a lesson works
- The idea: the technique in a few sentences, and when to use it.
- Plan the hand: work through a simple checklist on the lesson hand, with a hint for every question.
- Play it: play every card yourself against perfect defenders. No clock, no score, and if you play a losing card you are told why.
- Watch it done: step through the winning play one trick at a time, at your own pace.
The lessons
The hold-up
In no trumps, refuse to win your only stopper until the defender who might get in has none of their suit left to lead.3NT · 1NT – Pass – 3NT
Lesson 2Setting up a long suit
When dummy has a long suit and no other way in, lose the trick you must lose early, while you can still get back to dummy.3NT · 1NT – Pass – 3NT
Lesson 3Ruffing losers in dummy
Use dummy’s trumps to ruff your losers before you draw trumps.4♠ · 1♠ – Pass – 2♠ – Pass – 4♠
Lesson 4Discarding a loser
Throw a loser on dummy’s spare winner before you let the defenders in.4♥ · 1♥ – Pass – 2♥ – Pass – 4♥
New lessons are added regularly.
Then try the real thing
Each lesson ends with a hand from Declarer Challenge on the same theme: timed, scored and on the monthly ladder. The first two challenges are free.
